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Don't Let It Starve cover

2026 · Roguelike · Roguelite · Horror

How long isDon't Let It Starve?

4.5 hours

for the typical playerhalf of them between 2.5 hours and 8.5 hours

Do the first two hours of Don't Let It Starve tell you?

In the first two hours91%recommend it

After that97%recommend it

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 8.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 250 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

22% of its reviews were written inside Steam's two-hour refund window, and 91% of those recommend it. After the window, 97% do.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Monday, October 26.

Half of its reviewers had played between 2.5 and 8.5 hours: Oct 24 to Oct 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Don't Let It Starve?

The filter

I'm free!

20 of every 100 players got to this one and no further.

They hold I know this song and never earned it.

  1. Launched it100% launched it
  2. Wait, I thought I was freeWin(?) for the first time−5050% hold it
  3. Finding piecesSolve the safe code−149% hold it
  4. You go here, you go thereSolve the sliding jigsaw puzzle−148% hold it
  5. I know this songSolve the bells puzzle−1929% hold it
  6. I'm free!Escape for realFiltered −208.5% hold it
How this is counted

50% of the players who launched Don't Let It Starve hold Wait, I thought I was free, its first story achievement on Steam, and 8.5% hold I'm free!, its last. The steepest drop comes between I know this song (29%) and I'm free! (8.5%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Don't Let It Starve worth it?

Is Don't Let It Starve worth it? Yes.

  • Fair price

    About what a typical roguelike charges: $1.78 an hour

  • Loved

    97% recommend it after the refund windowmost roguelikes: 89%

How this is counted

At Steam's US list price of $7.99, the typical player's 4.5 hours come to $1.78 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. An hour of Don't Let It Starve costs about what the typical one of 166 roguelikes here charges $2.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (roguelikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Don't Let It Starve?

Give the ball your Steam profile link or name. It reads the games you own most like Don't Let It Starve, how long each held you against the typical player, and how long Don't Let It Starve would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.