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2016 · Visual Novel · Cyberpunk · Story Rich

How long isCyber City 2157: The Visual Novel?

by Harotobira

3.5 hours

for the typical playerhalf of them between 1.5 hours and 5.5 hours

Cyber City 2157: The Visual Novel cover

Poorly received: only 51% recommend it past the refund window, reviewed worse than 391 of 394 visual novels here.

Do the first two hours of Cyber City 2157: The Visual Novel tell you?

In the first two hours57%recommend it

After that51%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 5.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 220 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

32% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 51% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Sunday, October 25.

Half of its reviewers had played between 1.5 and 5.5 hours: Oct 23 to Oct 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Cyber City 2157: The Visual Novel worth it?

Is Cyber City 2157: The Visual Novel worth it? It depends.

  • Good value

    1.5× the hours of a typical visual novel, for the same money

  • Divisive

    51% recommend it after the refund windowmost visual novels: 94%

How this is counted

At Steam's US list price of $4.99, the typical player's 3.5 hours come to $1.43 an hour. Past the two-hour refund window, 51% of its Steam reviewers recommend it. At $1.43 an hour, Cyber City 2157: The Visual Novel is cheaper per hour than 290 of 394 visual novels here: the typical one of 394 visual novels here charges $2.14, so the same $4.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Cyber City 2157: The Visual Novel?

Give the ball your Steam profile link or name. It reads the games you own most like Cyber City 2157: The Visual Novel, how long each held you against the typical player, and how long Cyber City 2157: The Visual Novel would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.