2017 · Incremental · Idler
How long isClickRaid?
by Slikey Games
105 hours
for the typical playerhalf of them between 22 hours and 325 hours
An absurd bargain: 5¢ an hour, cheaper than 93 of 94 incremental games here.
How this is counted
Half of its Steam reviewers had played 105 hours or less when they gave their verdict. The middle half sat between 22 hours and 325 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 295 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
When would you get there?
15weeks
At an hour a night, you’d pass the typical player’s 105 hours on Wednesday, February 3, 2027.
Half of its reviewers had played between 22 and 325 hours: Nov 12 to Sep 11, 2027 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in ClickRaid?
Launched it 100%
Earned its most common achievement 48%
Earned a typical achievement 5.0%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is ClickRaid worth it?
Video Game Backlog
One hour, at list price
ClickRaid
- Steam list price, US
- $4.99
- Typical player
- ÷ 105 h
- incremental game rate
- $1.07/h
- 105 h at that rate
- $112
List price. Not a sale price,
not what anyone paid.
Is ClickRaid worth it? Yes.
A steal
22.5× the hours of a typical incremental game, for the same money
Liked
80% of its reviewers recommend itmost incremental games: 92%
How this is counted
At Steam's US list price of $4.99, the typical player's 105 hours come to 5¢ an hour. 80% of its Steam reviewers recommend it. At 5¢ an hour, ClickRaid is cheaper per hour than 93 of 94 incremental games here: the typical one of 94 incremental games here charges $1.07, so the same $4.99 buys 22.5× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (incremental games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like ClickRaid?
Give the ball your Steam profile link or name. It reads the games you own most like ClickRaid, how long each held you against the typical player, and how long ClickRaid would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.