2008 · Exploration · Open World · Dating Sim
How long isBoneTown?
by D-Dub Software
5 hours
for the typical playerhalf of them between 2 hours and 12 hours
Rarely seen through: only 5.9% of the players who launched it hold its last story achievement.
78% recommend it at 0 to 2 hours
87% recommend it at 2 to 5 hours
Do the first two hours of BoneTown tell you?
In the first two hours78%recommend it
After that86%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 2 hours and 12 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 851 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
25% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 12 hours: Oct 22 to Nov 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in BoneTown?

The filter
She Ain't Got No Teeth
34 of every 100 players got to this one and no further.
They hold Wet Your Whistle and never earned it.
How this is counted
86% of the players who launched BoneTown hold Wet Your Whistle, its first story achievement on Steam, and 5.9% hold Total Domination, its last. The steepest drop comes between Wet Your Whistle (86%) and She Ain't Got No Teeth (52%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is BoneTown worth it?
Video Game Backlog
One hour, at list price
BoneTown
- Steam list price, US
- $19.99
- Typical player
- ÷ 5 h
- simulation game rate
- $2.00/h
- 5 h at that rate
- $10
List price. Not a sale price,
not what anyone paid.
Is BoneTown worth it? It depends.
Pricey per hour
A typical simulation game gives 2× the hours for the money
Liked
86% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $19.99, the typical player's 5 hours come to $4.00 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At $4.00 an hour, BoneTown costs more per hour than 842 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like BoneTown?
Give the ball your Steam profile link or name. It reads the games you own most like BoneTown, how long each held you against the typical player, and how long BoneTown would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with BoneTown?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like BoneTown
- 嗜血印 Bloody Spell6hours
嗜血印 Bloody Spell
- Her New Memory - Hentai Simulator5hours
Her New Memory - Hentai Simulator
- Doki Doki Literature Club Plus!8hours
Doki Doki Literature Club Plus!
- POSTAL 4: No Regerts4hours
POSTAL 4: No Regerts
- Sifu9.5hours
Sifu
- BIOMUTANT8.5hours
BIOMUTANT
- First Cut: Samurai Duel3.5hours
First Cut: Samurai Duel
- Absolver11hours
Absolver
- POSTAL 28.5hours
POSTAL 2
- STAR WARS Jedi: Fallen Order™15hours
STAR WARS Jedi: Fallen Order™
- Ato7hours
Ato
- NARAKA: BLADEPOINT65hours
NARAKA: BLADEPOINT
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.









