2012 · Tower Defense · Touch-Friendly
How long isBad Hotel?
1.5 hours
for the typical playerhalf of them between 55 minutes and 3 hours
Short for a tower defense game: 1.5 hours for the typical player, shorter than 165 of 172 tower defense games here.
33% recommend it at 0 to 2 hours
Do the first two hours of Bad Hotel tell you?
In the first two hours33%recommend it
After that36%recommend it
7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 55 minutes and 3 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 365 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
62% of its reviews were written inside Steam's two-hour refund window, and 33% of those recommend it. After the window, 36% do. Of the players who gave it a thumbs-down, 37% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 1.5 hours on Friday, October 23.
Half of its reviewers had played between 55 minutes and 3 hours: tonight to Oct 24 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Bad Hotel?

The filter
Clear Skies
33 of every 100 players got to this one and no further.
They hold On Time, On Budget! and never earned it.
How this is counted
64% of the players who launched Bad Hotel hold On Time, On Budget!, its first story achievement on Steam, and 5.2% hold Master of the Universe, its last. The steepest drop comes between On Time, On Budget! (64%) and Clear Skies (31%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Bad Hotel worth it?
Video Game Backlog
One hour, at list price
Bad Hotel
- Steam list price, US
- $4.99
- Typical player
- ÷ 1.5 h
- tower defense game rate
- $1.50/h
- 1.5 h at that rate
- $2
List price. Not a sale price,
not what anyone paid.
Is Bad Hotel worth it? Probably not.
Pricey per hour
A typical tower defense game gives 2.2× the hours for the money
Disliked
36% recommend it after the refund windowmost tower defense games: 89%
How this is counted
At Steam's US list price of $4.99, the typical player's 1.5 hours come to $3.33 an hour. Past the two-hour refund window, 36% of its Steam reviewers recommend it. At $3.33 an hour, Bad Hotel costs more per hour than 148 of 172 tower defense games here: the typical one of 172 tower defense games here charges $1.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (tower defense games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Bad Hotel?
Give the ball your Steam profile link or name. It reads the games you own most like Bad Hotel, how long each held you against the typical player, and how long Bad Hotel would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Bad Hotel?
1 in 3,498
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.




