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Animation Throwdown: The Quest for Cards cover

2017 · Trading Card Game · Card Battler · Card Game

Animation Throwdown: The Quest for Cards

by Synapse Games & Chinzilla

A wall partway in: one story step stops 22 in 100 of the players who launched it.

Where do players get filtered in Animation Throwdown: The Quest for Cards?

The filter

The Quest Continues

22 of every 100 players got to this one and no further.

They hold The Quest Begins and never earned it.

  1. Launched it100% launched it
  2. The Quest BeginsComplete the first Chapter.−4654% hold it
  3. The Quest ContinuesComplete five Chapters.Filtered −2232% hold it
  4. The Quest Keeps Truckin'Complete ten Chapters.−923% hold it
  5. The Quest Goes On and OnComplete fifteen Chapters.−518% hold it
  6. Revenge Of The QuestComplete twenty Chapters.−315% hold it
  7. Still Questing After All These YearsComplete twenty-five Chapters.−213% hold it
How this is counted

54% of the players who launched Animation Throwdown: The Quest for Cards hold The Quest Begins, its first story achievement on Steam, and 13% hold Still Questing After All These Years, its last. The steepest drop comes between The Quest Begins (54%) and The Quest Continues (32%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like Animation Throwdown: The Quest for Cards?

Give the ball your Steam profile link or name. It reads the games you own most like Animation Throwdown: The Quest for Cards, how long each held you against the typical player, and how long Animation Throwdown: The Quest for Cards would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.