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A Musical Story cover

2022 · Rhythm · Music · Story Rich

How long isA Musical Story?

by Glee-Cheese Studio

2.5 hours

for the typical playerhalf of them between 1.5 hours and 4.5 hours

Do the first two hours of A Musical Story tell you?

In the first two hours71%recommend it

After that88%recommend it

How this is counted

Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 4.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 309 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

31% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 88% do.

When would you get there?

3days

At an hour a night, you’d pass the typical player’s 2.5 hours on Saturday, October 24.

Half of its reviewers had played between 1.5 and 4.5 hours: Oct 23 to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in A Musical Story?

The filter

Road-Trip

7 of every 100 players got to this one and no further.

They hold The Van and never earned it.

  1. Launched it100% launched it
  2. ECGFinish Chapter 0−595% hold it
  3. SolitudeFinish Chapter 4−788% hold it
  4. Pinewood, Here we come!Finish Chapter 5−385% hold it
  5. The VanFinish Chapter 6−580% hold it
  6. Road-TripFinish Chapter 7Filtered −773% hold it
  7. Briget'sFinish Chapter 9−964% hold it
  8. Love at First SightFinish Chapter 10−757% hold it
  9. FuelFinish Chapter 13−1047% hold it
  10. Flat TireFinish Chapter 16−740% hold it
  11. RegretsFinish Chapter 20−733% hold it
  12. The AwakeningFinish Chapter 24−429% hold it
How this is counted

95% of the players who launched A Musical Story hold ECG, its first story achievement on Steam, and 29% hold The Awakening, its last. The steepest drop comes between The Van (80%) and Road-Trip (73%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is A Musical Story worth it?

Is A Musical Story worth it? It depends.

  • Pricey per hour

    A typical rhythm game gives 1.5× the hours for the money

  • Liked

    88% recommend it after the refund windowmost rhythm games: 93%

How this is counted

At Steam's US list price of $14.99, the typical player's 2.5 hours come to $6.00 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $6.00 an hour, A Musical Story costs more per hour than 85 of 109 rhythm games here: the typical one of 109 rhythm games here charges $4.00.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (rhythm games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like A Musical Story?

Give the ball your Steam profile link or name. It reads the games you own most like A Musical Story, how long each held you against the typical player, and how long A Musical Story would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.