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Voice challenge · free · no account needed

Name 100 games. Out loud. On the clock.

Say game titles out loud. Every match drops into the pile. Reach 100.

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House rules

How the judge scores your hundred

  • The judge is strict. Every title you say is matched against a real game catalog. If it can’t find the game, that’s a miss — misses stay on your scorecard next to your final time.
  • Close only counts as a hint. Say enough of a title to be unmistakable and it lands; get close and the judge tells you which game it thinks you mean so you can say it in full.
  • The clock never stops. Pausing the mic buys thinking time at full price. The timer runs from your first word until game number 100 drops, and the fastest verified runs make the public leaderboard.

FAQ

Name 100 Games challenge questions

What is the Name 100 Games challenge?
It is the challenge of naming 100 different video games from memory, out loud, as fast as you can. This page judges it for real: browser dictation hears each title, a strict judge checks it against a real game catalog, verified games drop into a 3D pile, and a timer runs until the hundredth game lands.
Do I need an account to play?
No. Anyone can start the clock and run the full challenge for free. If you finish as a guest, the browser keeps that completed run long enough for you to sign up and put it on the leaderboard.
What counts as a correct answer?
A real, released video game the judge can match in its catalog. Near-misses get a hint telling you to say the full title, wrong answers count as misses, repeats never count twice, and remasters or editions of a game you already named count as the same game.
Does it work on my phone?
Yes, as long as the browser supports dictation (the Web Speech API). Ranked runs are tuned for Chrome, Edge, and Safari: Chrome or Edge on Android/desktop, and Safari on iPhone/iPad/Mac. Brave, Opera, Firefox, and in-app browsers may open the mic but never send words to the judge.
Can I pause the clock?
No. You can pause the microphone to think, but the clock keeps running the whole time — thinking time is part of your final time.

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