2012 · RPG
STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™
by Obsidian Entertainment & Aspyr (Mac, Linux, & Windows Update)
Hours played
How long do people play STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™?
Half of its Steam reviewers had played 36 hours or less when they gave their verdict. The middle half sat between 14 hours and 68 hours.
First 2 h
67% recommend
2–5 h
90% recommend
5–10 h
92% recommend
10–20 h
93% recommend
20–50 h
95% recommend
50–100 h
97% recommend
100–200 h
98% recommend
200–500 h
99% recommend
500 h and up
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 26,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ hold up?
It grows on people: 90% recommend it at 2–5 hours, and 99% at 200–500 hours.
The refund window
Do the first two hours of STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ tell you?
6% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 11 hours in.
Out of every 20 thumbs-down, 6 came while a refund was still possible and 14 after the window had closed.
Seal
STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ holds up

Holds up
At least 90% of its Steam reviewers recommend it at every stage from 2 to 500 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/star-wars-knights-of-the-old-republic-ii-the-sith-lords#seals"><img src="https://www.videogamebacklog.com/game/star-wars-knights-of-the-old-republic-ii-the-sith-lords/seal/holds-up.png" width="160" height="160" alt="STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 500 hours played."></a>Where players stop
How far do players get in STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™?
26% of the players who launched STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ hold Fight Another Day, its first story achievement on Steam, and 19% hold Pain Relief, its last. The steepest drop comes between Fight Another Day (26%) and Hunger Strike (21%).
Launched it
100%
Fight Another Day
Flee Korriban after fighting Sion
26% hold it
The wall · 6 of every 100 get no further
Hunger Strike
Defeat Nihilus
21% hold it
Pain Relief
Defeat Sion
19% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
21 of 36 copies here were never launched
In 36 libraries here. 21 never launched it; the typical player who did put in 5.9 h. 1 finished it.
Name 100
How well it's remembered
Named in 1.1% of Name 100 runs, about 1 in 89: people remember it when asked to name 100 games from memory.