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STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ cover

2012 · RPG

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

by Obsidian Entertainment & Aspyr (Mac, Linux, & Windows Update)

Hours played

How long do people play STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™?

Half of its Steam reviewers had played 36 hours or less when they gave their verdict. The middle half sat between 14 hours and 68 hours.

First 2 h

67%

Steam refund window closes

2–5 h

90%

5–10 h

92%

10–20 h

93%

20–50 h

95%

50–100 h

97%

100–200 h

98%

200–500 h

99%

500 h and up

under 1%

One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 26,100 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Does STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ hold up?

It grows on people: 90% recommend it at 2–5 hours, and 99% at 200–500 hours.

The refund window

Do the first two hours of STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ tell you?

6% of its reviews were written inside Steam's two-hour refund window, and 67% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 71% were already past the window; the typical thumbs-down came 11 hours in.

Out of every 20 thumbs-down, 6 came while a refund was still possible and 14 after the window had closed.

Seal

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ holds up

Holds up seal

Holds up

At least 90% of its Steam reviewers recommend it at every stage from 2 to 500 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site

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<a href="https://www.videogamebacklog.com/game/star-wars-knights-of-the-old-republic-ii-the-sith-lords#seals"><img src="https://www.videogamebacklog.com/game/star-wars-knights-of-the-old-republic-ii-the-sith-lords/seal/holds-up.png" width="160" height="160" alt="STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 500 hours played."></a>

Where players stop

How far do players get in STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™?

26% of the players who launched STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ hold Fight Another Day, its first story achievement on Steam, and 19% hold Pain Relief, its last. The steepest drop comes between Fight Another Day (26%) and Hunger Strike (21%).

Launched it

100%

Fight Another Day

Flee Korriban after fighting Sion

26%

The wall · 6 of every 100 get no further

Hunger Strike

Defeat Nihilus

21%

Pain Relief

Defeat Sion

19%

One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.

Everyone's copy

21 of 36 copies here were never launched

In 36 libraries here. 21 never launched it; the typical player who did put in 5.9 h. 1 finished it.

One case is one library's copy; the fuller it is, the more hours on it.PlayedFinishedNever launched

Name 100

How well it's remembered

Named in 1.1% of Name 100 runs, about 1 in 89: people remember it when asked to name 100 games from memory.

Paste your Steam profile to see every game you own but never launched.