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Going Under cover

2020 · Action · Indie

How long isGoing Under?

by Aggro Crab

8 hours

for the typical playerhalf of them between 3.5 hours and 16 hours

Does Going Under hold up?

It holds steady: between 89% and 97% recommend it at every stage past the first two hours.

How long would it take you?

Your Steam profile link or name: where you are in Going Under, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.

Nobody holds this page yet

  1. 1stopen– – –
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Is Going Under worth it?

  • 93%recommend it once the refund window has closed
  • 89–97%at every stage past two hours: it holds steady
  • 25 of 54Steam libraries read here that own it never launched it

Do the first two hours of Going Under tell you?

In the first two hours71%recommend it

After that93%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

13% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 60% were already past the window; the typical thumbs-down came 3 hours in.

Where do players get filtered in Going Under?

The filter

The Mana Press

29 of every 100 players got to this one and no further.

They hold Icebreaker and never earned it.

  1. Launched it100% launched it
  2. IcebreakerMeet your coworkers.−2179% hold it
  3. The Mana PressFiltered −2950% hold it
  4. The Grim Ledger−2426% hold it
  5. The Toxic Mask26% hold it
  6. FGo under.−719% hold it
  7. Work Smarter and also HarderObtain The Caffiend's Share.−613% hold it
  8. Grab Life by the HornsObtain Hover Hands' Share.−211% hold it
  9. Get Rich & Die TryingObtain Hustlebones' Share.−110% hold it
  10. Hostile TakeoverDefeat Vested Marv.−19.1% hold it
  11. You Are (Un)EmployedSave the World?8.6% hold it

How far do players get in Going Under?

79% of the players who launched Going Under hold Icebreaker, its first story achievement on Steam, and 8.6% hold You Are (Un)Employed, its last. The steepest drop comes between Icebreaker (79%) and The Mana Press (50%).

Did everyone who owns Going Under play it?

25 of 54

Steam libraries read here that own it never launched it

One case is one library's copy, lit as far as its hours go.Never launched

How well is Going Under remembered?

1 in 1,710

Name 100 runs say its name, 0.1% of them: players asked to name 100 games from memory.

More games as short as Going Under

How this page counts

The hours
Half of its Steam reviewers had played 8 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 16 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,210 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
The price
At Steam's US list price of $19.99, the typical player's 8 hours come to $2.50 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
Where players stop
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Everyone's copy
Counted from the Steam libraries read here, not from all of Steam's players.